Inside Fallout, the Gaming World’s Most Surprising TV Hit

The post-apocalyptic TV series has made a triumphant return to Prime Video, and it's safe to say that fans were pleasantly surprised by the caliber of its first season. By portraying the retro-futuristic, post-apocalyptic United States through the lenses of three different characters, it managed to capture different facets of the player's experience.

There was Lucy the vault dweller, trying to uphold her morals and finding that the barren landscape made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who begins to question his cult's dogma and causes plenty of trouble in mechanized battle suit; and the Ghoul, a breakout character who has long since lost any moral compass out in the irradiated wastes.

Setting the Stage for Season Two

The show's first season conclusion revealed a major secret about the culprits behind the global annihilation that trapped a population in underground vaults for centuries. It also posed numerous mysteries unanswered for the next installment – and, this time, hopes are significantly higher.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips one of the series creators.

“Heading into the first season, people were like, ‘Just get it right’,” comments Todd Howard. “We are ecstatic with the reception to the show, so now people are coming in with more enthusiasm and different expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is taking place in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and personalities in the series, even if it was technically flawed at launch.

“It’s more of a arid atmosphere, a Southwestern essence, that’s so essential to that game,” says Nolan. “That parched, blasted-out Route 66 aesthetic of the game is so much enjoyable to bring into the show.”

In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the characters arrive there. However, the creators hint that it acknowledges the player’s journey.

Crafting a Tangible World

The Fallout TV series is distinguished by its tangible quality – its makers prioritized real props and locations were constructed, reflecting the improvised nature of the settlements in the games.

“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all standing in front of a blue screen,” observes another of the showrunners. “The whole point of an adaptation, particularly of a interactive medium, is to appear as if it’s tangible.”

Indeed, pretty much each creature you see on-screen is practical, even the infamously terrifying mutated beasts known as Deathclaws. In the show, they are brought to life with animatronics, and were reportedly rather intimidating up close.

A Labor of Love

The Fallout series works because it is crafted by talented film-makers who are also longtime fans, with the help of the original creators behind the franchise. This common understanding for the universe is apparent in the final product.

The second season is being released on a episode-by-episode basis rather than as a full-season drop, marking a change from the previous season. This approach will allow for a altered viewing experience, a dynamic the creators themselves are looking forward to witness.

“It has more depth, it’s bigger, it’s more humorous, it has a lot of revelations,” teases the game director. “I’m looking forward to seeing what people think.”

Jennifer Horton
Jennifer Horton

Elena is a lifestyle writer and wellness coach based in London, passionate about sharing practical tips for balanced living.